Wendigo Attack is one of the four gameplay scenarios in Indian Trading Post. The aim of the game is to avoid the three Wendigo attacks in the round; each unit on your team not eaten by the Wendigos will score points for you.
There are two ways to avoid being eaten by a Wendigo; the first and more common is to step on a Glowing Rune and the second is to pick up a Sacred Talisman. Either way, if a unit survives the Wendigo attack it will give 15 points to that unit's owner (although an additional 25 points are given if the unit is both holding a Sacred Talisman, and standing on a Glowing Rune).
Glowing Runes are special, rune-engraved tiles scattered around the board. There are two sets, always one of which is off and the other on. If a Forgiven bonus is bounced onto a glowing rune the rune will change. You can tell if a Rune is activated by its glow.
There are switches around the board, which, when stepped on, will change the inactive runes to active and vice versa. Once a switch has been triggered, it cannot be triggered again until four ticks after the unit that triggered it has moved off the switch.
The Sacred Talisman is an item on the board, which when picked up by a unit will grant immunity from Wendigo attacks. It will give five points to the player who picks it up. It can be dropped by Stick Up cards or a Sharpshooter attack. The ideal unit to pick up the sacred talisman is a Thunderbird or a Trickster Raven. These two units can both fly for five spaces. They can be used to fly to a position where they can access either a glowing rune or a safety tile in one move. This allows a defence from an enemy reaching a glowing rune, or lets the unit score bonus points by being on a safety tile, and holding a talisman.