User:Sagacious/Sandbox

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Old Codger
Image:Old Codger.png

Make: Human Mode: Ground Move: 3
Shoot: 1-2

Description He blasts his target's tick counter back to zero.
Power He resets his target's tick counter to zero when he blasts 'em with his blunderbuss.
Details
The Old Codger is a sturdy Big Shot and all around ornery feller. He can shoot down a Dirigible in a single shot and he's also got a bonus versus steam units. He's tough as nails to boot with extra defense from both ground and air. Put an artillery on his team and you've got a juggernaut that packs a powerful punch.
Offense Defense
image:airmode.png High image:airmode.png High
image:groundmode.png Average image:groundmode.png High
image:rangemode.png Average image:rangemode.png Average
image:humanmake.png Average image:humanmake.png Average
image:steammake.png High image:steammake.png Average


The Old Codger is a big shot that, when firing on an enemy unit, has the ability to knock their tick counter down to zero, effectively stalling their next move. He is currently the only unit capable of dealing 100+ damage to another unit without using any bonuses or cards, in this case, the Dirigible, although this also means that an Old Codger with Misfire used on it will always die if it attacks a Dirigible.

Frontier Town units
Big shots: CavalryOld CodgerTactician
Units: ArtilleryDirigibleGunslingerSharpshooterShotgunnerSteam Gunman

[edit] Strategies

Being a rather slow big shot, the Old Codger is not favoured for playing on bigger maps. He proves especially ineffective for scenario's which include much walking, like Cattle Rustling and Gold Rush.

He is however, one of the best units in game to protect or control an area. When he is well used, he can effectivly protect a claim in Claim Jumping, and is able to control the totem bases in Totem Building. It's important to choose his target wisely, since his attack can buy time. For example, if an opponent's Steam Gunman is trying to place a totem piece on a totem base in a game of Totem Building, the Old Codger can, even badly damaged, stall his movement by knocking down his tick counter back to zero. In the time the Steam Gunman has to wait to move again, the player has some time to get backup from, for example, the Sharpshooter to knock the totem piece out of the Steam Gunman's hand. His strong attack against Air units, combined with his tick-reset ability, is also useful on maps where Air units can escape easily by crossing over ledges, canyons or obstacles after stealing a Nugget from a claim, like Adobe Ruins, Buzzard Break, Desert Crossing and Devil's Tower for example.

Like with the Dream Catcher, it is possible to immobelize a unit, by attacking it constantly. His tick counter will always be knocked back to zero before the target unit can move. Note that this is only possible if the Old Codger is issued to attack before the opponent issued the target to move or attack, since the first order given is the first order to be completed in a turn.

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