Tick

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In matches, the needle of the steam gauge moves periodically in the clockwise direction to indicate the progression of ticks.

Ticks are the units of time progression in rounds. Ticks are indicated by the movement of a needle within a gauge, located in the upper-right corner of the screen during matches. The needle moves periodically (about every seven seconds in normal matches[1]), and with each move another tick passes. When all ticks have elapsed, the round is over. Ticks also serve to determine when units can move. Unless otherwise affected, units can move every four ticks.

Tick variations in rounds[edit]

The precise duration and quantity of ticks can vary from round to round. In general, the number of ticks in a round depends on two factors: the amount of units (excluding Big shots) that each player can bring, and the "Duration" setting (note that these can only be set in back parlors). Normally, the amount of ticks in a round is the quantity 300/(amount of units+1). Setting the duration of a game to "Long" increases this amount by 30%, while setting it to "Quick" decreases it by 30%. A table of this relationship follows:

Quick Normal Long
1 unit 105 150 195
2 units 70 100 130
3 units 53 75 98
4 units 42 60 78
5 units 35 50 65

In back parlors, players also have the option of adjusting the duration of each tick, by means of the "Speed" setting. Applying the "Fast" setting will shorten the duration of each tick, whereas the "Slow" setting increases their duration.

Tick based cards and bonuses[edit]

Certain cards' and bonuses' effects are based on ticks or units' relationships thereto. They are as follows:

  • Giddy Up will allow one selected unit to move again regardless of the tick count.
  • Half Giddy Up will allow one selected unit to move two ticks sooner.
  • Hustle will allow one selected unit to move every three ticks intead of four.
  • Staredown resets the tick counter for an enemy.
  • Snake Bite makes the effect unit take damage per tick for eight ticks.
  • Firestarter the affected unit will inflict their target with fire damage for the next four ticks. The burned unit will take damage per tick for four ticks.


Tick based powers[edit]

Some units' powers are based on ticks or units' relationships thereto. They are as follows:

  • Old Codger resets his opponents tick count with each shot from his blunderbuss.
  • Dream Catcher resets her opponents tick count with each attack.
  • Dog Soldier does an additional seven point attack to adjacent enemies per tick.
  • Logging Robot does an additonal five point attack to adjacent enemies and trees per tick.
  • Super Logging Robot does an additional seven point attack to adjacent enemies and trees per tick.