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Units are the primary means through which players exert their influence. Units can accomplish objectives, and can prevent opposing units from accomplishing their own objectives (usually by killing them). Units can both move and attack enemy units in a single action, but only when their tick meters are full. All units start with 100 health, and attacks reduce this number. When a unit reaches 0 health, it dies, respawning several turns later.
There are several different actions that a unit can take, but all of them require that the unit's tick meter be filled. Different units have varying numbers of ticks at the start of a match, but all units respawn with a full four ticks. Units can move up to the number of squares indicated by their movement rating. Units can attack enemy units and structures at the distance indicated by their attack range; they can move before attacking, either to get into range, or for another purpose. Units' ultimate purposes vary by scenario.
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